![]() ![]() ? If opponent engineer captures one of your buildings you must capture it back to produce units ? When you purchase tank/artillery building, place anywhere on first two hexes on your side ? You may purchase the tank/artillery building at the start of your turn ? Use Fortress hex for base/infantry building and Factory for tank/artillery building Roll 6 dice, if all 6 dice order units, pick the 5 you want. ?ğinest Hour card is played as normal but with a maximum of 5 units ordered. ?Ĝards that allow movement in multiple sections are played as normal, a 2,2,2 advance card doesn?t allow 4 units in the left or right flank, but 2 in each flank ?ěarrage and Air Power cards are not used for this game and are set aside For instance, a Probe in the right works for right or left flank ?Ĝollect all the appropriate resources and VP's after you draw your Command Card at the end of your turn. ? Items bought are done in secret and kept in secret in the ?on-deck? spot behind your command cards ?ěuy ANY amount of units, upgrades or buildings at start of turn ![]() Follow the instructions below to play the Angoville scenario. This type of game simulates the unit/base building that CoH is well known for as well as resource and victory point control. Historical Background: This is a Company of Heroes like scenario for the map Angoville. Read the Battle Reports for this scenario.View the ratings and rate this scenario. ![]()
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